PlayerTracker: Your Memory for Every Group
PlayerTracker is a private World of Warcraft® Classic addon that turns every group into useful history: trust, runs, loot, deaths, consumes, relationships, and the context behind the next invite.
Most PUG decisions are made with half a memory.
You recognize the name in LFG. You think you ran with them before. Maybe they were the healer who saved the pull. Maybe they rolled Need on everything and left after one wipe. The details are gone, so the next invite is another guess.
Your brain should not have to be the database.
PlayerTracker is a private World of Warcraft® Classic addon that
remembers for you. It observes the groups you actually join, keeps the record
across characters and sessions, and gives that history back when the same name
appears again. More than 2,000 downloads in, one addon now supports TBC
Classic and Classic Era, including Hardcore.
Observe Once. Remember Every Time.
PlayerTracker runs quietly while you play. Group sessions,
roles, deaths, disconnects, dungeon and raid clears, loot, roll behavior, and
boss-pull consumes become a persistent account-wide record. The people in your
group do not need the addon, and they do not need to opt in to your local
observations.
The goal is not to judge somebody from one bad pull. A single run is noise. Repeated groups create a pattern.
That is why every tracked player starts near neutral. The record becomes more confident only as the sample grows, and your own note remains attached to the name throughout.
A Trust Score With Evidence Behind It
Every player receives a color-coded Trust Score from 0 to 100. Seven observed signals feed it:
- Death rate, weighted by normal, heroic, and raid difficulty
- Need, Greed, and Pass behavior
- Clears compared with entries
- Heroic and boss experience
- Consume compliance on confirmed boss kills
- Time grouped together
- Shared quest completions
Thin samples blend toward 50, so one lucky night cannot manufacture a 95 and one ugly run cannot create a 5. Your own Positive or Negative rating is applied afterward with enough weight to remain decisive.
Personal Trust is built only from runs your own addon observed. Your manual rating adjusts it, but does not replace that evidence. A Guild Score summarizes the people you have observed from the same guild. If you explicitly subscribe to trusted peers, a Community Trust Score can blend the views you both hold on the same player. The personal, guild, and community signals stay visible separately.
Every Run Gets a Receipt
Player records answer who. Run History answers what happened.
Each completed instance becomes its own row with duration, owner character, members, deaths, drops, boss progress, clear status, and net Trust Score change. Runs follow the server lockout, map, and difficulty, so leaving and re-entering the same raid does not fragment one night into several fake runs.
Run Impact explains how each member moved and why. The end-of-run summary can post loot, deaths, and elapsed time back to the group when you ask it to.
For raids using Gargul,
PlayerTracker reads structured award
events instead of guessing from chat. Offspec awards are marked, corrections
remove mistaken credit, and reassignments move the record to the right player.
Without Gargul, the standard in-game loot detection continues to work.
One Addon, Two Classic Experiences
TBC Classic and Classic Era need different evidence.
PlayerTracker detects the game flavor and changes the useful
parts of the ledger automatically.
In TBC Classic, role history, Heroic and Raid progress, consume compliance, Form Group recruiting, and Gargul integration support the way groups are built and audited.
In Classic Era and Hardcore, the main view adds Risk, Trend, and Hardcore-aware death history. Risk measures how often groupmates die around a player once the sample is large enough. Trend shows whether the stored Trust Score is rising or falling. Permanent Hardcore deaths are recorded distinctly, with feign death excluded.
There is one download and one saved database. The correct experience loads on its own.
From a Name to the Full Pattern
The main ledger is for quick decisions. Click a player and the dedicated detail window separates Activity, History, Loot, Played, and Share To into focused views.
The Loot tab keeps every observed item beside the Seen, Received, roll method, and date fields that give it meaning. The Played tab shows recurring groupmates and guild relationships. Search accepts multiple terms, negation, and quoted phrases across the main window and Run History, so a large database remains usable.
The same record is available where group decisions happen. Player tooltips can
show Trust and your note without opening a window. Right-click actions cover
rating, notes, whispers, invites, subscriptions, and stat sharing. !ptwho
queries are available for groups that want them, but responses are off by
default until you enable them.
Private First. Social by Choice.
Your personal database lives in
WTF/Account/<account>/SavedVariables/PlayerTracker.lua. KATforge does not run
a central
PlayerTracker database or collect the profiles you
build.
Optional subscriptions are peer to peer over World of Warcraft's addon channel.
Both players accept the relationship. Ending it removes that peer's contribution
without touching your observations. Pending requests and block controls remain
visible, and Stealth Mode can pause all
PlayerTracker traffic
without deleting the subscription list.
There is one automatic chat behavior to know about. “Announce PT” is on by
default and posts a brief banner when you zone into an instance with a group.
Turn it off for silent operation. Stat posts are user-driven, and !ptwho is
off by default.
Start the Record
Groups from before installation cannot be reconstructed. The useful history starts with the next person you invite.
The current release is v2.01k for TBC Classic 2.5.6 and Classic Era / Hardcore 1.15.9. Existing saved data from the previous Classic-only addon migrates into the unified addon automatically.
About
KATFORGE
PlayerTracker is built by
KATFORGE, an
independent Redmond-based studio making games and tools across genres. The
common thread is simple: build the thing players wish had already existed.